共查询到17条相似文献,搜索用时 203 毫秒
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三角形网格自动生成技术的应用 总被引:9,自引:5,他引:4
经过对文献 [1]方法的改进 ,考虑到海岸河口海区、河道、湖泊、水库等水域的特点 ,提出了一个在水动力、水环境数学模型中十分适用的三角形网格的自动生成技术 ,编制了三角形网格自动生成通用程序 相似文献
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文章针对三角形网格模型,提出并证明了河床冲淤的三角网格等效体积算法,最后结合工程实例,对算法的计算结果进行了对比分析。 相似文献
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对于时域有限差分(FDTD)数值仿真方法,网格生成是其重要前处理过程。大部分商业模型都使用三角形面片描述其结构,而FDTD必须使用六面体网格,因此必须使用合适的剖分算法将模型结构对齐到FDTD的计算区域。而目前基于原点探测的传统网格生成算法存在效率和精度等若干问题。基于射线追踪原理,通过检测网格射线族和三角形面片模型间的交点位置,求解模型结构和FDTD元胞之间的位置关系,从而可高效、精确生成FDTD仿真算法必须的网格信息,并通过进一步应用多方向射线追踪方法,解决特殊模型结构可能导致部分模型的剖分信息不完整的问题。最后,通过将该剖分方法应用于带有战斗机的航母飞行甲板模型,并结合高阶共形FDTD方法,成功预测其在高功率电磁脉冲下的表面电流分布问题。 相似文献
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Delaunay三角化方法是生成非结构网格常用的方法之一,其生成效率比阵面推进法高,但布点能力较弱.在解决大位移运动时常用方法是网格局部重构,但网格重构会增加计算工作量.文中针对局部重构方法中的窗口边界确定方法进行研究,提出了一种改进方法,不仅可以提高Delaunay三角化方法的布点能力,而且省去了繁琐的窗口边界提取步骤,提高了运动网格计算速度和网格质量;利用无量纲半径作为程序全局变量,在保证网格质量的前提下,提高了运动网格的智能性,减少了人工干预. 相似文献
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针对任意多点共圆平面的Delaunay三角剖分问题提出新的计算方法,在不改变原点集的条件下找到任意Delaunay三角形后,随即判断其外接圆上是否存在其他的共圆点;在找到共圆点后,采用简单策略生成共圆点所围区域的三角网格,并对给定原始边界穿越共点圆的情况进行算法讨论。该算法在水动力数值模拟过程中增加的计算量较少,能取得较好的数模计算效果。 相似文献
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Yasumi Kawamura Hideomi Ohtsubo Katsuyuki Suzuki 《Journal of Marine Science and Technology》1997,2(1):35-51
In ship structural design, many structural analyses by the finite element method are carried out on models at several different scale levels; for example, a whole ship, cargo hold parts, and detailed structures. However, one serious problem with this design and analysis process is that the generation of the finite element models for a complex configuration is very difficult and laborious. To overcome this problem, an object oriented, finite element modeling system, MODIFY, has been developed by the authors. In this paper, the concept of the finite element modeling system and the techniques for the construction of the system are explained. First, the object oriented data structure of the system, based on the Part-Object concept, is proposed. In this concept, not only the geometry of the domain but also the analytical conditions, such as boundary conditions and material properties, and the finite element model, are represented by the object oriented data structure. By using this data structure, effective finite element model generation can be expected. Second, a mesh generation algorithm based on the frontal method is described. The original frontal method by S.H. Lo was improved for application to three-dimensional curved surfaces. A new inner node placement technique to make quadrilateral elements around stress concentrated areas is also proposed. These techniques are suitable for ship structures, and more accurate results from the finite element analysis can be expected. Moreover, the parallel mesh generation is implemented in MODIFY by using the client-server concept to accelerate mesh generation. Third, a prototype system for the automatic finite element model generation for different analysis levels is proposed. The system is based on the concept of the PD part, which is the part in the design and production stage, and automatic computing of the intersection between PD parts. The validity of this system is demonstrated by some examples. 相似文献
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HAOYan-ling LUHui WANGAi-wen 《船舶与海洋工程学报》2004,3(1):28-32
Three-dimension electronic chart display information system (ECDIS) is one of the new developing directions of electronic navigation chart, and its real-time quality is one of the important requirements. In this paper the algorithm of simplifying triangle surface using edge contraction, which can ensure the real-time display of objects in seabed environment, was put forward. The optimum contraction point was determined by the Lagrange matrix, so that the algorithm ensures that the contraction point locates on the original model, meanwhile meets the demands of least deviation. This algorithm can improve the plotting speed, and preserve the boundary character by using the fewer triangles to simulate objects. 相似文献
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针对采用重叠网格法对滑行艇阻力数值计算时,采用不同子域的方式会增加网格数量,且在2套网格交接位置通过插值实现数据交换会引入额外的误差,从而导致计算精度和计算效率不高的问题,引入动态边界实现的网格方法,即重新建模法。借助计算流体动力学(CFD)软件STARCCM+,分别采用2种网格方法对一模型尺度滑行艇进行数值模拟,通过对试验结果进行对比和不确定度分析,对数值方法进行确认和验证。在此基础上,采用重叠网格方法和重新建模法对不同航速滑行艇进行绕流场数值模拟。并进行阻力和航态数值结果对比。结果表明,与重叠网格方法相比,重新建模方法的计算精度和计算效率均所有提高。 相似文献
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基于视点的多分辨率地形LOD生成方法 总被引:1,自引:0,他引:1
总结LOD自动生成的一般算法,结合渐进网格模型与实际视觉效果中视点位置和角度对场景细节程度的影响,以与视点相关的因子作为简化标准,根据视点的参数对二叉顶点树的节点进行合并或展开调整模型各部分的细节层次。简化过程采用渐进网格结构,建立多层次LOD数据模型,有效地简化地形模型的绘制,提高了生成效率,使得生成的多分辨地形有较高的可视性和真实感。 相似文献