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基于Vega和VC++舰艇运动视景仿真系统实现
引用本文:李春风,唐世轩.基于Vega和VC++舰艇运动视景仿真系统实现[J].舰船电子工程,2011,31(12):130-133,149.
作者姓名:李春风  唐世轩
作者单位:91388部队91分队,湛江,524022
摘    要:以研究舰艇运动响应的可视化为目的,对视景仿真系统开发中各种常见的建模和驱动技术进行了重点研究。提出了舰艇运动视景仿真系统的整体设计方案及流程,利用建模软件Creator建立了逼真的三维舰艇实体模型。采用DOF节点技术建立了舵\翼舵、鳍\翼鳍及螺旋桨的活动模型,解决了视景仿真系统开发中的视点切换、多通道显示、仿真数据加载等关键问题。基于VC++集成开发环境,应用VegaAPI编程技术开发了系统,三维仿真结果表明该系统具有较好交互性和逼真度。

关 键 词:舰艇运动  视景仿真  视点切换  多通道

Implementation of Warship Motion Visual Simulation System Based on Vega and VC++
Li Chunfeng Tang Shixuan.Implementation of Warship Motion Visual Simulation System Based on Vega and VC++[J].Ship Electronic Engineering,2011,31(12):130-133,149.
Authors:Li Chunfeng Tang Shixuan
Institution:Li Chunfeng Tang Shixuan(Unit 91,No.91388 Troops of PLA,Zhanjiang 524022)
Abstract:To study for the purpose of warship motion response visual,models commonly and driving technologies used in developing visual simulation system have been studied.The paper proposed an overall design and process of the visual simulation system of warship motion,a realistic 3D model of warship is built based on the modeling software Creator.The movable models of main/flap rudder,main/flap fin and propeller are established used of the DOF node technology.The key technologies of visual simulation system are res...
Keywords:warship motion  visual simulation  viewpoint switching  multi-channel  
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