首页 | 本学科首页   官方微博 | 高级检索  
     检索      

基于PCS的多刚体碰撞过程仿真算法
引用本文:李重,张秀山.基于PCS的多刚体碰撞过程仿真算法[J].舰船电子工程,2012,32(6):86-88.
作者姓名:李重  张秀山
作者单位:海军工程大学计算机工程系,武汉,430033
摘    要:在虚拟环境下,为了快速精确地实现多个刚体的碰撞效果,不能单纯地采取两两相互作用的顺序检测机制。文章利用离散法进行碰撞检测,首先,计算出在帧间隔时间内的潜在碰撞集(PCS),然后,利用关系矩阵实现PCS的求解,并对碰撞时刻进行递归求解,实现多刚体的碰撞处理;最后,对多个球体构成的理想化碰撞系统进行了仿真实验,验证了本文提出的算法。

关 键 词:碰撞检测  关系矩阵  刚体  递归算法

Emulation Arithmetic of the Rigid Multi-Objects Collision Based on PCS
LI Zhong,ZHANG Xiushan.Emulation Arithmetic of the Rigid Multi-Objects Collision Based on PCS[J].Ship Electronic Engineering,2012,32(6):86-88.
Authors:LI Zhong  ZHANG Xiushan
Institution:(Dept.of Computer Engineering,Naval University of Engineering,Wuhan 430033)
Abstract:We can not simplicity adopt the mechanism of two-objects’ mutual effect in the virtual environment for the sake of achieving the Multi-Object’s collision effect fleetly and accurately.This title adopts discrete method in collision detection.First,computes the potentially colliding set(PCS) of intervals.Then,uses relation-matrix to realize the resolution of PCS,and makes recursion solution for every collision time,to realize the rigid multi-object’s collision disposal.In the end,we make an emulation experiment in allusion to a system involve of a series of perfect spheres.It validates the arithmetic mentioned by this title.
Keywords:collision detection  relation-matrix  rigid bodies  reeursive arithmetic
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号