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1.
Motion cueing in a driving simulator is necessary for advanced studies requiring drivers to accurately perceive and control the motion of their vehicle. The Renault Dynamic Simulator uses a 6-axes electro-mechanical mobile platform with an adequate motion control software. The physical and perceptual validity of the motion cueing is analyzed with respect to actual vehicle acceleration data and human self-motion per-ception criteria. Within the actuator displacement limits, it is capable of directly rendering transient vehicle accelerations whereas sustained linear acceleration cues are simulated by a coordinated platform tilt. Accel-eration transients are extracted by high-pass filtering, but a classical implementation based on linear filters may produce artifacts in some key driving situations. A non-linear motion cueing algorithm was developed to anticipate and reduce these false motion cues.  相似文献   

2.
The majority of motion cueing algorithms have been developed for passenger car applications, with correspondingly less research dedicated to race-car and high-performance vehicle simulators. In the high-performance context, the focus is on cueing the vehicle's behavioural and handling characteristics, particularly when driving near the limits of performance. In race-car simulators the cueing requirements are therefore quite different, with the problem made all the more challenging by the presence of large accelerations. To understand the drivers' cueing needs, the vehicle's stability and handling response characteristics must be examined near the performance boundary. Frozen-time eigenvalue analyses are used to determine stability and response characteristics across all vehicle operating conditions, including accelerating and braking under cornering, with the results used to determine motion cueing algorithm requirements. Lateral acceleration and yaw cueing filters are designed in order to retain information critical to understanding the vehicle's behaviour on its performance boundary. Cueing filters are then tested, with the help of a professional race-car driver, and are found to provide the cues necessary for the driver to control the vehicle on the limit of performance.  相似文献   

3.
Motion cueing algorithms (MCAs) are playing a significant role in driving simulators, aiming to deliver the most accurate human sensation to the simulator drivers compared with a real vehicle driver, without exceeding the physical limitations of the simulator. This paper provides the optimisation design of an MCA for a vehicle simulator, in order to find the most suitable washout algorithm parameters, while respecting all motion platform physical limitations, and minimising human perception error between real and simulator driver. One of the main limitations of the classical washout filters is that it is attuned by the worst-case scenario tuning method. This is based on trial and error, and is effected by driving and programmers experience, making this the most significant obstacle to full motion platform utilisation. This leads to inflexibility of the structure, production of false cues and makes the resulting simulator fail to suit all circumstances. In addition, the classical method does not take minimisation of human perception error and physical constraints into account. Production of motion cues and the impact of different parameters of classical washout filters on motion cues remain inaccessible for designers for this reason. The aim of this paper is to provide an optimisation method for tuning the MCA parameters, based on nonlinear filtering and genetic algorithms. This is done by taking vestibular sensation error into account between real and simulated cases, as well as main dynamic limitations, tilt coordination and correlation coefficient. Three additional compensatory linear blocks are integrated into the MCA, to be tuned in order to modify the performance of the filters successfully. The proposed optimised MCA is implemented in MATLAB/Simulink software packages. The results generated using the proposed method show increased performance in terms of human sensation, reference shape tracking and exploiting the platform more efficiently without reaching the motion limitations.  相似文献   

4.
The use of dynamic driving simulators is constantly increasing in the automotive community, with applications ranging from vehicle development to rehab and driver training. The effectiveness of such devices is related to their capabilities of well reproducing the driving sensations, hence it is crucial that the motion control strategies generate both realistic and feasible inputs to the platform. Such strategies are called motion cueing algorithms (MCAs). In recent years several MCAs based on model predictive control (MPC) techniques have been proposed. The main drawback associated with the use of MPC is its computational burden, that may limit their application to high performance dynamic simulators. In the paper, a fast, real-time implementation of an MPC-based MCA for 9 DOF, high performance platform is proposed. Effectiveness of the approach in managing the available working area is illustrated by presenting experimental results from an implementation on a real device with a 200?Hz control frequency.  相似文献   

5.
The simulator motion cueing problem has been considered extensively in the literature; approaches based on linear filtering and optimal control have been presented and shown to perform reasonably well. More recently, model predictive control (MPC) has been considered as a variant of the optimal control approach; MPC is perhaps an obvious candidate for motion cueing due to its ability to deal with constraints, in this case the platform workspace boundary. This paper presents an MPC-based cueing algorithm that, unlike other algorithms, uses the actuator positions and velocities as the constraints. The result is a cueing algorithm that can make better use of the platform workspace whilst ensuring that its bounds are never exceeded. The algorithm is shown to perform well against the classical cueing algorithm and an algorithm previously proposed by the authors, both in simulation and in tests with human drivers.  相似文献   

6.
主动悬架系统对汽车侧翻稳定性改善分析   总被引:4,自引:0,他引:4  
余强  马建 《中国公路学报》2005,18(3):114-117
针对被动悬架系统侧翻稳定性比较差的问题,提出采用主动悬架系统的方法进行改善。通过汽车侧倾运动状态分析,建立了被动悬架系统、主动悬架系统和控制系统模型。模拟分析得到主动悬架系统使得汽车在弯道行驶时的侧倾角有效值下降了92.8%,侧倾角加速度有效值下降了78.2%,侧翻因子有效值下降了92.6%。结果表明:利用主动悬架系统可以有效地降低汽车非直线行驶时的侧倾角以及侧倾角加速度,提高汽车的侧翻稳定性,是提高汽车非直线行驶状态下安全性的一个合理的解决方案。  相似文献   

7.
针对智能车辆纵向运动时的交通道路适应性问题,考虑路面附着系数和前车运动速度等因素,研究了智能车辆纵向运动决策与控制方法。论文研究了基于车头时距的纵向运动决策方法并建立不同驾驶行为的目标车速模型,运用变论域模糊推理算法设计了目标加速度模型。基于纵向动力学模型,运用自适应反演滑模控制算法建立了驱动控制器和制动控制器。对高附着系数路面和低附着系数路面的行驶工况进行仿真试验验证,结果表明,在不同的附着系数路面和前车变速行驶条件下,智能车辆能实时、合理地决策目标车速、目标加速度,实现安全、高效、稳定的跟驰。  相似文献   

8.
乘坐舒适性是决定乘客对智能车辆接受度的重要因素之一。为了提升智能车辆的舒适性,服务智能驾驶控制算法的设计和优化,开展了基于乘客主观感知的实车乘坐舒适性试验,试验中驾驶人驾驶传统车辆执行多次换道操作,获取了60名被试乘客对换道操作的舒适性评价数据,并采集了车辆的运动数据。选取换道时横向最大加速度、回正时横向最大加速度、横向最大加加速度、横向加速度转换幅值以及横向加速度转换频率这5个车辆运动参数作为研究对象。采用二元Logistic回归单因素分析法分析了这5个车辆运动参数对乘坐舒适性的影响,采用接收者操作特征(ROC)曲线分析法为不同晕车易感性的乘客分别确立了这5个车辆运动参数的舒适性阈值,并根据岭回归分析法确定了不同参数对乘坐舒适性的影响权重。结果表明:所选取的5个车辆运动参数对乘坐舒适性具有显著影响,易晕乘客的舒适性阈值小于不易晕乘客的舒适性阈值,在换道过程中,换道时横向最大加速度、回正时横向最大加速度和横向加速度转换幅值是影响乘坐舒适性的主要因素。最后根据车辆运动参数和乘客生理特征参数建立了基于动态时间归整(DTW)和K最近邻(KNN)算法的乘坐舒适性预测模型,该模型对乘坐舒适性的预测准确率为84%,可用于智能车辆控制算法的舒适性判断。  相似文献   

9.
针对自适应巡航控制系统在控制主车跟驰行驶中受前车运动状态的不确定性影响问题,在分析车辆运动特点的基础上,提出一种能够考虑前车运动随机性的跟驰控制策略。搭建驾驶人实车驾驶数据采集平台,招募驾驶人进行实车跟驰道路试验,建立驾驶人真实驾驶数据库。假设车辆未来时刻的加速度决策主要受前方目标车辆运动影响,建立基于双前车跟驰结构的主车纵向控制架构。将驾驶数据库中的驾驶数据分别视作前车和前前车运动变化历程,利用高斯过程算法建立了前车纵向加速度变化随机过程模型,实现对前方目标车运动状态分布的概率性建模。将车辆跟驰问题构建为一定奖励函数下的马尔可夫决策过程,引入深度强化学习研究主车跟驰控制问题。利用近端策略优化算法建立车辆跟驰控制策略,通过与前车运动随机过程模型进行交互式迭代学习,得到具有运动不确定性跟驰环境下的主车纵向控制策略,实现对车辆纵向控制的最优决策。最后基于真实驾驶数据,对控制策略进行测试。研究结果表明:该策略建立了车辆纵向控制与主车和双前车状态之间的映射关系,在迭代学习过程中对前车运动的随机性进行考虑,跟驰控制中不需要对前车运动进行额外的概率预测,能够以较低的计算量实现主车稳定跟随前车行驶。  相似文献   

10.
The article presents a cascade control for the horizontal motion of a vehicle with single-wheel actuators. The outer control loop for the longitudinal and lateral accelerations and the yaw rate ensures a desired vehicle motion. By a combination of state feedback control and observer-based disturbance feedforward the inner control loop robustly stabilises the rotating and steering motions of the wheels in spite of unknown frictions between tyres and ground. Since the three degrees of freedom of the horizontal motion are affected by eight tyre forces, the vehicle considered is an over-actuated system. Thus additional control objectives can be realised besides the desired motion trajectory as, for example, a maximum in driving safety. The corresponding analytical tyre force allocation also guarantees real-time capability because of its relatively low computational effort. Provided suitable fault detection and isolation are available, the proposed cascade control has the potential of fault-tolerance, because the force allocation is adaptable. Another benefit results from the modular control structure, because it allows a stepwise implementation. Besides, it only requires a small number of measurements for control purposes. These measurements are the rotational speeds and steering angles of the wheels, the longitudinal and lateral acceleration and the yaw rate of the vehicle.  相似文献   

11.
Current vehicle dynamic control systems from simple yaw control to high-end active steering support systems are designed to primarily actuate on the vehicle itself, rather than stimulate the driver to adapt his/her inputs for better vehicle control. The driver though dictates the vehicle’s motion, and centralizing him/her in the control loop is hypothesized to promote safety and driving pleasure. Exploring the above statement, the goal of this study is to develop and evaluate a haptic steering support when driving near the vehicle’s handling limits (Haptic Support Near the Limits; HSNL). The support aims to promote the driver’s perception of the vehicle’s behaviour and handling capacity (the vehicle’s internal model) by providing haptic (torque) cues on the steering wheel. The HSNL has been evaluated in (a) driving simulator tests and (b) tests with a vehicle (Opel Astra G/B) equipped with a variable steering feedback torque system. Drivers attempted to achieve maximum velocity while trying to retain control in a circular skid-pad. In the simulator (a) 25 subjects drove a vehicle model parameterised as the Astra on a dry skid-pad while in (b) 17 subjects drove the real Astra on a wet skid-pad. Both the driving simulator and the real vehicle tests led to the conclusion that the HSNL assisted subjects to drive closer to the designated path while achieving effectively the same speed. With the HSNL the drivers operated the tires in smaller slip angles and hence avoided saturation of the front wheels’ lateral forces and excessive understeer. Finally, the HSNL reduced their mental and physical demand.  相似文献   

12.
基于ITS技术的汽车驾驶安全辅助系统   总被引:2,自引:0,他引:2  
基于ITS技术的汽车驾驶安全辅助系统是提高道路交通安全的有效手段,本文介绍了清华大学汽车安全与节能国家重点实验室在此领域的研究与开发工作。在研究行驶环境感知和信息融合、驾驶员特性和安全距离模型、车辆运动控制及系统集成等关键技术的基础上,研制了汽车驾驶安全辅助系统试验平台和试验样车,实现了行车前撞预警、安全车距保持、智能车道保持等功能,并完成了相关试验分析与评价,为进一步开展基于ITS的汽车主动安全辅助技术的研究以及汽车驾驶辅助系统的产业化奠定了基础。  相似文献   

13.
The well-known optimal control model has been applied only rarely to car driving, although its structure suits the modelling demands of driving by allowing for a multitask application and providing possibilities for the evaluation of driving in terms of supervisory control. Two series of Supervisory Driver Model predictions are stated for lateral position control in a straight driving scenario with disturbances generated internally by the driver. The first series of model calculations predicts lateral position variations and the time that a driver's vision can be occluded during the observation and control of different combinations of display variables (lateral position, lateral speed, yaw rate, lateral acceleration and yaw acceleration). The second series of predictions concerns two extreme sets of display variables in relation to driving speed and driving experience. Model predictions for the observation and control of all display variables give occlusion times which correspond with data from instrumented car studies with experienced drivers. However, with exclusive observation and control of the lateral position cue, predicted occlusion times are less than found in experimental results of inexperienced drivers. It is suggested that inexperienced drivers are also controlling yaw rate and/or both acceleration cues.  相似文献   

14.
基于Pacejka的"魔术公式"轮胎模型,建立了包括汽车纵向与横向移动、横摆、侧倾和4个车轮的转动的8自由度动力学模型.设计了由汽车仿真模型和驱动系统、四通道制动系统、制动踏板、转向盘与油门踏板等实物以及控制器(ESP)等部分组成的半实物仿真平台.以侧向加速度与横摆角速度为仿真控制变量对模型进行仿真测试.仿真与实车测试数据相当接近,为ESP的研究提供了有效的模型.  相似文献   

15.
A traction control system (TCS) is used to improve the acceleration performance on slippery roads by preventing excessive wheel slip. In this paper, a new traction control system using the integrated control of gear shifting and throttle actuation is developed for vehicles with automatic transmissions. In the design of the slip controller, by means of a differential manifold transformation, a slip control system with nonlinearities and uncertainties is transformed into a linear system, and a sliding mode controller is applied for the purpose of increasing the robustness of the system. Next, to achieve the required driving torque, the optimal throttle and gear position, maps are constructed based on dynamic programming. The simulation results indicate that the present traction control system can improve the acceleration performance of an automatic transmission vehicle for various types of road conditions.  相似文献   

16.
非线性闭环汽车系统直线行驶稳定性分析   总被引:3,自引:0,他引:3  
秦民  林逸  闵海涛  朱启昕 《汽车工程》2002,24(6):520-523,519
详细研究了驾驶员-汽车闭环系统直线行驶稳定性问题。在线性范围内分析了驾驶员预瞄时间和轮胎刚度对临界车速的影响;在非线性领域内运用Hopf定理等非线性理论研究了当系统失去直线行驶稳定性后的特殖运动形式,并以某一国产汽车为例,验证了该车失去直线行驶稳定性后,将出现稳定的蛇行运动。  相似文献   

17.
为抑制混合动力汽车加减速过程中传动系统振荡,以电机转矩为控制量,提出一种基于模型预测主动控制混合动力传动系统振荡的策略,基于 Matlab/Simulink平台搭建动态系统模型,实时计算电机转矩补偿优化发动机输出转矩,准确跟踪目标转矩的同时减少传动系统振荡。探索不同控制器参数设置对于驾驶动力性和舒适性的增益效果,通过硬件在环 (Hardware-in-Loop,HIL) 试验表明,所设计的 MPC控制器能使汽车平稳地加减速,迅速跟踪目标转速,求解时间控制在10 ms以内,具有较好的实时性,同时对传动系统中的非线性因素和参数变化有较好的鲁棒性。  相似文献   

18.
山区地形地质条件复杂,各类复杂的组合线形设计更为常见,例如直线与平曲线间组合或不同平曲线间组合。驾驶人在相邻组合路段行驶时会感知到线形的变化,引起驾驶行为的改变,最终车辆的纵向加速度也会随之改变。频繁的加减速行为会引起驾驶人不适,甚至形成安全隐患。目前针对相邻组合路段驾驶行为的研究中,关于加速度的研究主要基于路段特殊点进行计算。随着驾驶模拟技术的发展,高仿真驾驶模拟器为高速公路的设计评估提供了更好的数据及试验条件支撑。在高仿真驾驶模拟器中,基于湖南省永吉高速公路道路设计参数及周边地形环境参数,构建山区高速公路的三维虚拟模型,以山区高速公路中的相邻组合路段为研究对象,获取山区高速公路组合线形路段的车辆纵向加速度数据,提取加减速事件后,基于驾驶人的加减速行为,采用混合Logit模型,分别判定道路线形层和驾驶人层的影响,研究组合线形对驾驶人纵向加减速选择的具体影响变量以及变量的影响范围。研究结果表明:下游路段最大曲率、上游路段圆曲线段比例、下游路段变坡点数量、下游路段曲线数量、上游路段平均曲率和当前位置曲率等对驾驶人加减速行为有显著影响;通过对比混合Logit模型和多元Logit模型,指出驾驶人层面对模型结果的影响显著。研究结果提供了一种山区高速公路连续纵向加减速行为的建模方案,并可为研究驾驶人在复杂线形条件下的纵向加速度选择行为提供基础。  相似文献   

19.
当路面附着情况和车辆行驶状态不断变化时,基于恒定侧偏刚度的模型预测控制(MPC)不能考虑轮胎非线性特性的影响,难以保证车辆轨迹跟踪的适应性。为此,提出一种考虑轮胎侧向力计算误差的自适应模型预测控制(AMPC),以提高智能汽车在不确定工况下的轨迹跟踪性能。分析了路面附着系数和垂向载荷对轮胎侧向力的影响,基于平方根容积卡尔曼滤波(SCKF)算法,设计了利用侧向加速度和横摆角速度作为测量变量的前后轮胎侧向力估计器。利用轮胎侧向力线性计算值与估计值的差值计算得到侧偏刚度修正因子,设计了前后轮胎侧偏刚度的自适应修正准则,进而提出了一种基于时变修正刚度的AMPC控制方法。基于CarSim与MATLAB/Simulink联合仿真和硬件在环测试平台,对AMPC控制的有效性和实时性进行了验证。研究结果表明:在不同的路面附着情况和车辆行驶状态下,AMPC控制都能够降低横向位置偏差和航向角偏差,有效提高车辆的轨迹跟踪精度,其控制效果明显优于基于恒定侧偏刚度的标准MPC控制。尤其在低附着工况下,标准MPC控制会因为线性轮胎力的计算误差过大而导致车辆在轨迹跟踪时严重失稳,而AMPC控制通过估计轮胎力修正侧偏刚度依然能够保证车辆稳定有效的跟踪参考轨迹。所提出的AMPC控制在保证控制精度的同时具有良好的实时性,对智能汽车控制系统的设计与优化具有重要参考价值。  相似文献   

20.
ABSTRACT

In this paper, we describe how vehicle systems and the vehicle motion control are affected by automated driving on public roads. We describe the redundancy needed for a road vehicle to meet certain safety goals. The concept of system safety as well as system solutions to fault tolerant actuation of steering and braking and the associated fault tolerant power supply is described. Notably restriction of the operational domain in case of reduced capability of the driving automation system is discussed. Further we consider path tracking, state estimation of vehicle motion control required for automated driving as well as an example of a minimum risk manoeuver and redundant steering by means of differential braking. The steering by differential braking could offer heterogeneous or dissimilar redundancy that complements the redundancy of described fault tolerant steering systems for driving automation equipped vehicles. Finally, the important topic of verification of driving automation systems is addressed.  相似文献   

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