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利用近景摄影和实物测量相结合方式获取目标物体数据,使用3DMax建模技术对实物目标进行三维建模,做好贴图、纹理和灯光后,构建具有高度真实感的三维模型;然后利用Virtools虚拟现实开发平台,设计了船舶电动锚机训练与故障诊断仿真系统,最后实现了虚拟操作与训练。 相似文献
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提出了基于立体视觉的影像测量方法通过研制不规则栅格LED发射系统,在物体表面形成激光投射特征,解决了船舱内缺乏纹理难以实现影像测量的难题。利用立体视觉匹配、多摄站数据间的自动拼接以及三维重建技术最终实现船舶舱室的容量计量。 相似文献
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本文利用虚拟现实技术,通过对船厂生产资源进行三维几何建模、纹理处理,建立了与实际船舶建造生产资源相对应的三维生产资源模型;再通过模型管理数据库对所建立的三维模型和纹理数据进行管理,在虚拟现实仿真平台中构建虚拟船厂,有效提升了船厂的管理水平。 相似文献
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三维物探船因上层建筑面积大、重心位置高,其稳性问题是设计过程中需解决的重要问题。文章以国内首艘完全自主设计的6缆三维物探调查船为例,介绍其稳性优化设计方面的经验。首先对三维物探调查船的特点进行介绍;然后介绍总体布置优化、空船重量重心的控制对稳性的影响;最后分别就完整稳性和破舱稳性的计算特点及优化方法进行分析。该文总结了三维物探调查船的稳性特点和注意事项,为今后设计工作提供指导。 相似文献
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SONG Zhi-ming KANG Feng-ju TANG Kai and CHU Yan-jun Marine College Northuxstern Polytechnical University Xi'''' an China 《船舶与海洋工程学报》2003,2(2):40-45
Realistic simulation of underwater scene is always difficult because of the special and complex vision effects in underwater space. Seabed is an important part of underwater environment. This paper describes the methods for seabed scene simulation based on OpenGL. It includes construction of fluetuant terrain based on the random sinusoidal algorithm, simulation of seabed flicker effect by means of circular texture mapping and generation of turbidity effect by using fog techniques. For the application based on the leading high level 3D development environment-Vega, underwater scene simulation is still a difficulty since there is no module for it. Based on the analysis of Vega software and the research on seabed scene simulation methods, a Vega extending module named “Underwater Space” was created through developing module class and extending lynx interface. The module class was designed through developing DLL written in C . The Lynx was extended through developing keyword configure file, GUI configure file and lynx plug-in DLL. The problem that Vega can‘t simulate underwater space, is elementarily resolved. The results show that this module is efficient, easy using, and the seabed scene images am vivid. 相似文献
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为满足虚拟现实领域对不同角色三维虚拟人大量定制与快速建模的需要,系统性梳理虚拟人建模技术的研究现状及不足,提出一种基于自顶向下(Top-down)建模机制的三维虚拟人快速建模方法。在顶层实现虚拟人模型层次结构框架设计的基础上,逐级向下实现虚拟人模块化表达与各模块控制参变量设计,建立虚拟人各模块的接口与映射约束关系,完成尺寸与纹理参变量的定义,并形成支持虚拟人Top-down快速建模实践操作的标准化流程。最后,以中国籍船长角色的定制建模为例,进行Top-down建模机制下的虚拟人快速建模应用验证。由建模过程的能效性以及建模结果的视觉效果分析可知,基于Top-down机制的三维虚拟人快速建模方法及标准化流程高效、可行,可为三维虚拟人几何建模与纹理建模的实现提供新的建模思路与理念。 相似文献
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针对发动机的转子故障,提出了一种基于尺度谱图像纹理特征和遗传算法的故障诊断技术.根据不同转速下的3类转子故障数据样本,运用连续小波尺度谱图像纹理特征提取其图像纹理特征.采用遗传算法对这些特征进行选择优化,去除与分类不相关的冗余特征.最后,构建结构自适应集成神经网络对优化后的特征进行智能诊断.试验表明,该方法能准确地诊断出转子的故障,具有广泛的应用前景. 相似文献
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《船舶与海洋工程学报》2019,(4)
In this paper, the influence of heave and pitch motions on green water impact on the deck is numerically investigated. The vessel motions are determined using a potential theory based method and provided as input to finite volume based CFD computations of green water phenomenon. A dynamic mesh approach is adopted to determine instantaneous body positioning in the fluid domain.Detailed validation studies with published experimental results for 2D and 3D fixed vessel cases are initially performed to validate the present numerical approach before studying the moving vessel problem. The results show that inclusion of heave and pitch motion changes the disturbed wave field near the bow which influences the free surface as well as the impact loading due to green water. The effect of wave steepness on green water impact is also investigated and it is seen that the present numerical method is capable of capturing green water load. It is observed that the effects of vessel motions on green water load are not negligible and one should consider this effect too. The incorporation of vessel motions in the vertical plane affects the green water loading on the deck. 相似文献
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船用钢板的加工制造主要采用水火弯板的加工过程,随着三维测量技术的发展,现代工业系统主要采用视觉测量技术,它针对目标钢板的纹理特征不明显的特点,提出了一种点阵结构光的方法来测量钢板的三维形状.通过对钢板投影一些点阵,采用基于 GPU 的 Harris 加速角点检测算法提取投影特征点.实验结果表明,对于分辨率为995×646大小的图像加速比提高了26.36倍. 相似文献