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1.
Motion cueing algorithms (MCAs) are playing a significant role in driving simulators, aiming to deliver the most accurate human sensation to the simulator drivers compared with a real vehicle driver, without exceeding the physical limitations of the simulator. This paper provides the optimisation design of an MCA for a vehicle simulator, in order to find the most suitable washout algorithm parameters, while respecting all motion platform physical limitations, and minimising human perception error between real and simulator driver. One of the main limitations of the classical washout filters is that it is attuned by the worst-case scenario tuning method. This is based on trial and error, and is effected by driving and programmers experience, making this the most significant obstacle to full motion platform utilisation. This leads to inflexibility of the structure, production of false cues and makes the resulting simulator fail to suit all circumstances. In addition, the classical method does not take minimisation of human perception error and physical constraints into account. Production of motion cues and the impact of different parameters of classical washout filters on motion cues remain inaccessible for designers for this reason. The aim of this paper is to provide an optimisation method for tuning the MCA parameters, based on nonlinear filtering and genetic algorithms. This is done by taking vestibular sensation error into account between real and simulated cases, as well as main dynamic limitations, tilt coordination and correlation coefficient. Three additional compensatory linear blocks are integrated into the MCA, to be tuned in order to modify the performance of the filters successfully. The proposed optimised MCA is implemented in MATLAB/Simulink software packages. The results generated using the proposed method show increased performance in terms of human sensation, reference shape tracking and exploiting the platform more efficiently without reaching the motion limitations.  相似文献   

2.
Motion Cueing in the Renault Driving Simulator   总被引:5,自引:0,他引:5  
Motion cueing in a driving simulator is necessary for advanced studies requiring drivers to accurately perceive and control the motion of their vehicle. The Renault Dynamic Simulator uses a 6-axes electro-mechanical mobile platform with an adequate motion control software. The physical and perceptual validity of the motion cueing is analyzed with respect to actual vehicle acceleration data and human self-motion per-ception criteria. Within the actuator displacement limits, it is capable of directly rendering transient vehicle accelerations whereas sustained linear acceleration cues are simulated by a coordinated platform tilt. Accel-eration transients are extracted by high-pass filtering, but a classical implementation based on linear filters may produce artifacts in some key driving situations. A non-linear motion cueing algorithm was developed to anticipate and reduce these false motion cues.  相似文献   

3.
Motion cueing in a driving simulator is necessary for advanced studies requiring drivers to accurately perceive and control the motion of their vehicle. The Renault Dynamic Simulator uses a 6-axes electro-mechanical mobile platform with an adequate motion control software. The physical and perceptual validity of the motion cueing is analyzed with respect to actual vehicle acceleration data and human self-motion per-ception criteria. Within the actuator displacement limits, it is capable of directly rendering transient vehicle accelerations whereas sustained linear acceleration cues are simulated by a coordinated platform tilt. Accel-eration transients are extracted by high-pass filtering, but a classical implementation based on linear filters may produce artifacts in some key driving situations. A non-linear motion cueing algorithm was developed to anticipate and reduce these false motion cues.  相似文献   

4.
《JSAE Review》2002,23(3):341-346
Recently many studies have been presented for realizing a better riding comfort. Above all, efforts for reducing a vehicle motion sickness of occupants are still needed. Motion sickness is considered to be caused by various factors, for example, personal constitution, driving situation and vehicle vibration. In this paper, the characteristics of vehicle body vibration that influence motion sickness were examined and methods to estimate the motion sickness level due to vehicle vibration were proposed. The proposed methods were applied to verify the effects of the improved suspension system that is installed in recently developed vehicles.  相似文献   

5.
开发型驾驶模拟器体感模拟算法及其评价   总被引:7,自引:0,他引:7  
杨小波  宗昌富等 《汽车工程》1994,16(6):321-328,339
运用开发型汽车驾驶模拟器,可在模拟的汽车驾驶环境中,研究人-车-环境闭环系统特性,从而研制出高主动安全性汽车,驾驶员的视觉,听觉,触觉及体感是模拟器的四大模拟要素,直接影响模拟器逼真度,本文提出一种驾驶员体感模拟滤波算法,并建立驾驶员体感评价模型,仿真计算的结果表明,该算法既可充分发挥体感模拟系统硬件的模拟能力,并获得满意的体感模拟逼真度,又可为研制汽车驾驶模拟器需体感模拟软件的逼真度评价提供一种行之有效的方法。  相似文献   

6.
This paper describes a lateral disturbance compensation algorithm for an application to a motor-driven power steering (MDPS)-based driver assistant system. The lateral disturbance including wind force and lateral load transfer by bank angle reduces the driver's steering refinement and at the same time increases the possibility of an accident. A lateral disturbance compensation algorithm is designed to determine the motor overlay torque of an MDPS system for reducing the manoeuvreing effort of a human driver under lateral disturbance. Motor overlay torque for the compensation of driver's steering torque induced by the lateral disturbance consists of human torque feedback and feedforward torque. Vehicle–driver system dynamics have been investigated using a combined dynamic model which consists of a vehicle dynamic model, driver steering dynamic model and lateral disturbance model. The human torque feedback input has been designed via the investigation of the vehicle–driver system dynamics. Feedforward input torque is calculated to compensate additional tyre self-aligning torque from an estimated lateral disturbance. The proposed compensation algorithm has been implemented on a developed driver model which represents the driver's manoeuvreing characteristics under the lateral disturbance. The developed driver model has been validated with test data via a driving simulator in a crosswind condition. Human-in-the-loop simulations with a full-scale driving simulator on a virtual test track have been conducted to investigate the real-time performance of the proposed lateral disturbance compensation algorithm. It has been shown from simulation studies and human-in-the-loop simulation results that the driver's manoeuvreing effort and a lateral deviation of the vehicle under the lateral disturbance can be significantly reduced via the lateral disturbance compensation algorithm.  相似文献   

7.
乘坐舒适性是决定乘客对智能车辆接受度的重要因素之一。为了提升智能车辆的舒适性,服务智能驾驶控制算法的设计和优化,开展了基于乘客主观感知的实车乘坐舒适性试验,试验中驾驶人驾驶传统车辆执行多次换道操作,获取了60名被试乘客对换道操作的舒适性评价数据,并采集了车辆的运动数据。选取换道时横向最大加速度、回正时横向最大加速度、横向最大加加速度、横向加速度转换幅值以及横向加速度转换频率这5个车辆运动参数作为研究对象。采用二元Logistic回归单因素分析法分析了这5个车辆运动参数对乘坐舒适性的影响,采用接收者操作特征(ROC)曲线分析法为不同晕车易感性的乘客分别确立了这5个车辆运动参数的舒适性阈值,并根据岭回归分析法确定了不同参数对乘坐舒适性的影响权重。结果表明:所选取的5个车辆运动参数对乘坐舒适性具有显著影响,易晕乘客的舒适性阈值小于不易晕乘客的舒适性阈值,在换道过程中,换道时横向最大加速度、回正时横向最大加速度和横向加速度转换幅值是影响乘坐舒适性的主要因素。最后根据车辆运动参数和乘客生理特征参数建立了基于动态时间归整(DTW)和K最近邻(KNN)算法的乘坐舒适性预测模型,该模型对乘坐舒适性的预测准确率为84%,可用于智能车辆控制算法的舒适性判断。  相似文献   

8.
紧急避障工况下的驾驶人操作具有响应快且动作幅值较大的特点,传统预瞄驾驶人模型已不能适应紧急避障工况的需求,故考虑实际避撞场景开发相应的驾驶人模型就显得尤为必要。针对此种状况,基于驾驶模拟器,结合紧急避撞工况实际驾驶人操纵数据,提出了一种融合预瞄与势场栅格法的紧急避撞驾驶人模型。首先针对紧急避撞工况下车辆运动特点,建立车辆横、纵向耦合非线性动力学模型,并给出其状态空间方程描述;其次,离线仿真分析紧急避撞系统特征,并结合线性二次型最优控制,建立最优曲率预瞄+跟踪误差反馈驾驶人模型;再者,基于紧急避撞工况下真实驾驶人经验转向行为数据,开发基于势场栅格法的驾驶人模型,为进一步提高驾驶人模型对避障行驶工况的适应性,将基于势场栅格法的驾驶人模型与最优曲率预瞄+跟踪误差反馈驾驶人模型进行融合,并基于Sigmoid函数实现两者输出的权重分配;最后,针对所提出的融合预瞄与势场栅格法的驾驶人模型,开展基于避撞台架的驾驶人在环仿真试验以及实车试验。研究结果表明:在紧急避撞工况下,对比最优曲率预瞄+跟踪误差反馈驾驶人模型,融合预瞄与势场栅格法的驾驶人模型输出的转向动作与实际驾驶人行为较为接近,可在保证避障安全性的前提下,兼顾避障路径跟踪精度与车辆行驶的稳定性。  相似文献   

9.
主被动式网络化汽车驾驶模拟器的研究及应用   总被引:5,自引:0,他引:5  
本文介绍主、被动式网络化的汽车驾驶模拟器。该模拟器除采用了先进的计算机虚拟现实技术和汽车动力学模型外,还具有模拟器间的网络交互、主被动驾驶模式、运动约束、语音提示、驾驶评价等方面的特点,在应用上具有显著的特色。  相似文献   

10.
麦莉  胡子正 《汽车工程》1997,19(5):268-272
本文利用驾驶员前庭系统模拟型分析比较汽车动态仿真器运动系统的两种驱动自满的模拟逼真度。仿真结果表明,自适应Washout驱动算法比传统Washout驱动算法具有更高的模拟逼真度,因此,汽车动态仿真器用自适应算法可为驾驶员提供更为逼真的运动感觉 。  相似文献   

11.
Automobile black boxes are devices that collect information regarding vehicle operation and the driver’s operating situation in the case of a traffic accident. The information collected from the automobile black box, which can also be used during normal driving, can provide information about dangerous driving cognition. This study was designed to analyze characteristics of dangerous driving data and build a dangerous driving cognition system as follows. First, dangerous driving is divided into four types by considering the vehicle’s movement, such as acceleration, deceleration, turning and statistical data of traffic accidents. Second, dangerous driving data were collected by vehicle tests using the automobile black box, and characteristics of the driving data were analyzed to classify dangerous driving. Third, a standard threshold was chosen to recognize dangerous driving, and an algorithm of dangerous driving cognition was created. Finally, verification was conducted by vehicle tests with automobile black boxes embedded with the developed algorithm. The presented recognition methods of dangerous driving can be used for on/off-line management of drivers and vehicles. Scientific traffic accident databases can be built with this driving and accident information, and can be used in various industrial areas.  相似文献   

12.
在分析我国交通安全现状及其特征的基础上,介绍了虚拟现实技术的特征以及驾驶模拟技术背景和应用情况,着重论述了面向交通安全教育驾驶模拟器的施教需求,具体分析了实现的关键技术,对交通安全教育工作具有重要的指导作用和现实意义。  相似文献   

13.
初步探讨了面向开发型驾驶模拟器的具有模块化结构的汽车动力学仿真模型建立方法,从而可以在此基础上进一步建立一套通用的面向结构的汽车动力学仿真程序,便捷地在开发型驾驶模拟器上实现对不同类型或同类型不同结构车辆性能的仿真。  相似文献   

14.
驾驶员运动感觉及其评价   总被引:7,自引:1,他引:7  
胡子正  陈言忠 《汽车工程》1996,18(4):223-229
本文提出三类感觉模拟的评价方法:主观评价,生理心理效应评价及计算机仿真评价,利用前庭系统模型,拟定了驾驶员运动感觉模拟逼真度的仿真评价方程式,并对汽车动态仿真器运动驱动算法进行了仿真评价。仿真结果表明,本文采用的前庭系统模型在所用频率范围内具有可信的精度,用它评价运动感觉模拟逼真度是行之有效的。  相似文献   

15.
This paper considers the scope and the methodologies for enhancing active safety of road vehicles by sensing and control technologies. The first part of this paper introduces statistical data of traffic accidents in Japan, and describes the development of the drive recorder for accident/incident survey and analysis. Based on vehicle dynamics data, the algorithm of the drive recorder for capturing near-miss incident data is introduced. The second part of this paper reviews control problems of vehicle dynamics on micro-scale electric vehicles for enhancing vehicle dynamics and driving assistance function. In particular, the direct yaw moment control using in-wheel-motors and the active front steering control algorithm are described. The third part of the paper introduces the advanced driver assistance system adapted to driver characteristics and traffic situations. This part mainly describes an adaptive system, which adjusts the assisting manoeuvre depending on individual driver behaviour and situation, and some experimental investigations using the active interface vehicle and driving simulator. Finally, some perspectives and new challenges for future research on vehicle control technology are mentioned.  相似文献   

16.
线控转向稳态增益与动态反馈校正控制算法   总被引:3,自引:0,他引:3  
以29自由度汽车动力学模型为基础,提出了保证线控汽车转向增益不变的稳态控制策略,使线控汽车转向特性不随车速和转向盘转角变化;提出了基于状态反馈的动态校正稳定性控制算法。仿真和驾驶模拟器实验表明,基于转向增益不变的稳态控制策略保证了汽车转向特性不变,减轻了驾驶员的负担,适合于更多的驾驶人群;基于状态反馈的动态校正稳定性控制算法有效提高了汽车的稳定性。  相似文献   

17.
Driving simulation aims at reproducing, within a safe and controlled environment, sensorial stimuli as close to those perceived during the actual drive as possible, in order to induce driving behaviour similar to the real one. This paper illustrates an activity carried out on the driving simulator Virtual Environment for Road Safety, bound for system performance optimisation while dealing with subjective and objective tyres evaluation in the field of on-centre manoeuvres. Such activity can be divided into two main steps. The first one, described herewith, has been focusing on platform motion algorithms tuning and has led to driving simulator objective validation within the on-centre range. Device capability of reproducing dynamics, worked out by the vehicle model, has been thoroughly examined. Simulator sensitivity to a few tyre parameters influencing vehicle lateral dynamics has been analysed too. The second step – calling for the support of experienced drivers – will pursue subjective validation.  相似文献   

18.
The simulator motion cueing problem has been considered extensively in the literature; approaches based on linear filtering and optimal control have been presented and shown to perform reasonably well. More recently, model predictive control (MPC) has been considered as a variant of the optimal control approach; MPC is perhaps an obvious candidate for motion cueing due to its ability to deal with constraints, in this case the platform workspace boundary. This paper presents an MPC-based cueing algorithm that, unlike other algorithms, uses the actuator positions and velocities as the constraints. The result is a cueing algorithm that can make better use of the platform workspace whilst ensuring that its bounds are never exceeded. The algorithm is shown to perform well against the classical cueing algorithm and an algorithm previously proposed by the authors, both in simulation and in tests with human drivers.  相似文献   

19.
汽车动态仿真器运动系统控制算法研究   总被引:3,自引:0,他引:3  
汽车动态仿真器的研制必须建立在驾驶员视觉,触觉,听觉及体感的高逼真度模拟的基础上,研究了体感模拟技术的算法及建模,并进行了计算机仿真,仿真结果表明,所研究的运动控制算法,可为驾驶员提供逼真的运动感觉,可用于汽车动态仿真器的开发研究中心。  相似文献   

20.
驾驶员稳态预瞄动态校正假说   总被引:7,自引:0,他引:7  
管欣  高振海  郭孔辉 《汽车工程》2003,25(3):227-231
针对汽车运动学和动力学自身的特点及驾驶员对其的理解和认识,基于预瞄跟随理论和预测控制理论,在驾驶员行为建模中作出了汽车运动学和动力学特性的分隔处理,提出了驾驶员稳态预瞄动态校正假说,并结合仿真计算和驾驶模拟器实验论证了假说的合理性和有效性。  相似文献   

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