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31.
简要介绍了12个大城市限制小汽车使用的交通政策,评估其在减少能源消耗和温室气体排放方面取得的效果.这些城市都经历了能源消耗、温室气体排放和私人小汽车保有量增长的过程.在欧洲,多个地区通过提高公共交通的服务质量,增加了公交客运量,但新增乘客来自于非机动交通而非私人小汽车,这实际上增加了能源消耗总量.各城市旨在减少私人小汽...  相似文献   
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This paper discusses the key findings from a research project that assessed the impacts of the Port Authority of New York and New Jersey??s Time of Day Pricing Initiative on the behavior of passenger car users. The survey data, comprised of 505 observations, show that 7.4% of passenger trips changed behavior because of the time of day pricing initiative, and that demand is inelastic to tolls with elasticities in the range of ?0.11 to ?0.24. Passenger car users who changed behavior responded to time of day pricing by implementing multidimensional strategies (3.23 different behavioral changes per user on average), involving behavioral responses such as changes in facility usage, changes in time of travel, changes in the payment type, and changes in mode/occupancy. The most frequently cited behavioral response was to shift mode, either to transit or carpool, and maintain the original time of travel (done in 2.55% of trips), instead of changing time of travel and maintaining the use of the passenger car (0.69% of trips). This reluctance to change travel schedules is undoubtedly a reflection of the limited time of travel flexibility that, on average, was estimated to be 20.4 and 12.3 min for early and late arrival for work-related trips. This, in turn, suggests the need for comprehensive policies, possibly involving incentives or regulations to foster employers?? participation in staggered/flexible work hour programs. Such approaches, combined with time of day pricing, are likely to be more effective in balancing car traffic during the day. Other behavioral responses of significance were reduce the number of trips made during the weekday peak-hours (1.65%), and switching to EZ-Pass to take advantage of the toll discounts (0.81%).  相似文献   
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Complexity of car park activity is reproduced from a concurrent execution of behaviour of various drivers. This paper presents a step in the development of a multimodal traffic simulator based on multi‐agent paradigm and designed as a decision aid tool as well as a video game. The user‐player has the opportunity to test different scenarios. We propose an approach for designing the decision‐making rules and the learning mechanism for a car driver agent. For that, a panel of methods such as stated preference modelling, Design Of Experiments and data fusion is used. Initial behavioural models, based on similar preferences, are developed for specified categories. Each agent will adapt its behaviour after executing its learning process. Our approach can be used in order to optimize needs of road network users and those of people in charge of traffic regulation. A demonstrator has been developed to test parking policies in an urban area as well as changes of car park characteristics.  相似文献   
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