全文获取类型
收费全文 | 2347篇 |
免费 | 23篇 |
专业分类
公路运输 | 355篇 |
综合类 | 777篇 |
水路运输 | 757篇 |
铁路运输 | 81篇 |
综合运输 | 400篇 |
出版年
2024年 | 2篇 |
2023年 | 3篇 |
2022年 | 10篇 |
2021年 | 29篇 |
2020年 | 18篇 |
2019年 | 8篇 |
2018年 | 340篇 |
2017年 | 294篇 |
2016年 | 257篇 |
2015年 | 22篇 |
2014年 | 24篇 |
2013年 | 33篇 |
2012年 | 83篇 |
2011年 | 238篇 |
2010年 | 251篇 |
2009年 | 76篇 |
2008年 | 216篇 |
2007年 | 156篇 |
2006年 | 32篇 |
2005年 | 72篇 |
2004年 | 55篇 |
2003年 | 70篇 |
2002年 | 51篇 |
2001年 | 11篇 |
2000年 | 11篇 |
1999年 | 1篇 |
1998年 | 1篇 |
1997年 | 1篇 |
1994年 | 1篇 |
1993年 | 2篇 |
1992年 | 1篇 |
1991年 | 1篇 |
排序方式: 共有2370条查询结果,搜索用时 31 毫秒
101.
102.
An analysis of the determinants of children’s weekend physical activity participation 总被引:1,自引:0,他引:1
This paper examines the out-of-home, weekend, time-use patterns of children aged 5–17 years, with a specific emphasis on their
physical activity participation. The impact of several types of factors, including individual and household demographics,
neighborhood demographics, built environment characteristics, and activity day variables, on physical activity participation
is analyzed using a joint nested multiple discrete–continuous extreme value-binary choice model. The sample for analysis is
drawn from the 2000 San Francisco Bay Area Travel Survey. The model developed in the paper can be used to assess the impacts
of changing demographics and built environment characteristics on children’s physical activity levels. 相似文献
103.
104.
105.
文章在分析广西南宁-友谊关高速公路宁明段膨胀土路堑边坡破坏原因的基础上,提出采用支撑渗沟为主,并辅以其它必要的综合措施的分割防护方案,论述了该方案在膨胀土地区的应用机理,并重点对方案的设计、施工工艺以及施工质量进行了阐述。 相似文献
106.
一种预测混凝土路面断裂的方法 总被引:1,自引:0,他引:1
运用断裂力学理论,计算出3种典型轮载下引起断板的临界长度;通过无损检测,探测出可能产生断板部位的裂缝长度;比较二者,可知混凝土路面是否即将断裂。用此方法可及早发现可能产生断板的部位,采取适当防护措施延长公路使用寿命。 相似文献
107.
108.
109.
SONG Zhi-ming KANG Feng-ju TANG Kai and CHU Yan-jun Marine College Northuxstern Polytechnical University Xi'''' an China 《船舶与海洋工程学报》2003,2(2):40-45
Realistic simulation of underwater scene is always difficult because of the special and complex vision effects in underwater space. Seabed is an important part of underwater environment. This paper describes the methods for seabed scene simulation based on OpenGL. It includes construction of fluetuant terrain based on the random sinusoidal algorithm, simulation of seabed flicker effect by means of circular texture mapping and generation of turbidity effect by using fog techniques. For the application based on the leading high level 3D development environment-Vega, underwater scene simulation is still a difficulty since there is no module for it. Based on the analysis of Vega software and the research on seabed scene simulation methods, a Vega extending module named “Underwater Space” was created through developing module class and extending lynx interface. The module class was designed through developing DLL written in C . The Lynx was extended through developing keyword configure file, GUI configure file and lynx plug-in DLL. The problem that Vega can‘t simulate underwater space, is elementarily resolved. The results show that this module is efficient, easy using, and the seabed scene images am vivid. 相似文献
110.