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通过建立国际平整度指数(IR I)的数字地面模型来描述基于道路面状的IRI指标概念。在分析研究几类数字地面模型的曲面函数内插方法的基础上,给出了IRI的二元双一次曲面乘积型逼近模型。最后给出了定义和描述同一段道路路面不同时段IRI变化量的乘积型重积分求积公式、IRI均值和标准差、IRI值的变化差均值及IRI值变化差的标准差、IRI值单位时间变化速率等数值解法。 相似文献
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大规模地形场景的实时绘制在虚拟现实、地理信息系统、战场仿真等领域有着广泛的应用.为满足海上搜救模拟器直升机单元视景系统的需求,对大规模地形场景的建模与实时绘制技术进行了研究.利用Google Earth 获取地形数据,使用ArcScene构建三维地形,并在Creator中设置多级LOD以保证绘制的实时性,同时利用GetScreen软件获取与地形相对应的纹理数据,并将纹理映射到三维地形上,最终运用OSG软件对地形场景进行实时绘制.试验表明提出的方法可实现大规模地形场景的高效逼真绘制. 相似文献
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《Vehicle System Dynamics: International Journal of Vehicle Mechanics and Mobility》2012,50(9):1095-1113
Terrain physical characteristics can have a significant impact on passenger vehicle handling, ride quality, and stability. Here, an algorithm is presented to classify terrain using a single suspension-mounted accelerometer. The algorithm passes a measured acceleration signal through a dynamic vehicle model to estimate the terrain profile, and then extracts spatial frequency components of this estimated profile. A method is introduced to identify and remove terrain impulses from the profile that are caused by ruts and potholes. Finally, a supervised support vector machine is employed to classify profile segments as members of pre-defined classes (such as asphalt, brick, gravel, etc.). The classification algorithm is validated with experimental data collected with a passenger vehicle driving in real-world conditions. The algorithm is shown to classify multiple terrain types with reasonable accuracy at a range of typical automotive speeds. It is also shown that the removal of terrain impulses prior to classification improves classifier performance. 相似文献
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为研究建立公路路线设计标准车型,通过对西部山区双车道公路的实地交通调查,并结合我国在用车型统计,建立了各类营运车辆车型参数数据库;在详细统计分析现有车型的尺寸、载质量和功率质量比分布规律的基础上,以满足85%的车型外廓尺寸和载质量为标准,采用双因素聚类分析方法对各种车型的功率质量比进行聚类分层计算,根据外廓尺寸相近的原则进行归并后,提出了山区公路路线设计车型的小型车、大型车外廓尺寸分类标准。在此分类基础上,研究了用于公路纵断面设计的载重汽车动力性能标准,通过大量实地观测资料和统计分析,提出了载重汽车上坡动力性能曲线,建立了速度折减量与坡度、坡长之间的关系曲线,以速度折减量作为公路纵坡和坡长的设计关键指标。 相似文献
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Dongrun Liu Tianpei Cao Dong Chen Yupu Xiong 《Vehicle System Dynamics: International Journal of Vehicle Mechanics and Mobility》2018,56(2):173-189
Assessment of the vibration of high-speed trains negotiating complex sections of terrain under strong wind conditions is very important for research into the operation safety and comfort of passengers on high-speed trains. To assess the vibration of high-speed trains negotiating complex sections of terrain under strong wind conditions, we performed a field measurement when the train passes through typical sections of complex terrain along the Lanzhou–Xinjiang high-speed railway in China. We selected the lateral vibration conditions, including the roll angle and lateral displacement of car-body gravity centre through two typical representative sections (embankment–tunnel–embankment and embankment–rectangular transition–cutting) for analysis. The results show that the severe car-swaying phenomenon occurs when the high-speed train moves through the test section, and the car-body lateral vibration characteristic is related significantly to the state of the terrain and topography along the railway. The main causes for this car-swaying phenomenon may be the transitions between different windproof structures, and the greater the scale of the transition region between different windproof structures or landform changes, the more obvious the car-swaying phenomenon becomes. The lateral vibration of the car-body is relatively steady when the train is running through terrain with minor changes in topography, such as the windbreak installed on the bridge and embankment, but the tail car sways more violently than the head car. When the vehicle runs from the windbreak installed on the embankment into the tunnel (or in the opposite direction), the tail car sways more intensely than the head car, and the head car runs relatively stable in the tunnel. 相似文献
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基于OpenGL的三维地形可视化技术与实现 总被引:5,自引:1,他引:4
介绍了OpenGL和三维地形的相关概念,详细说明了三维地形的制作以及可视化实现。利用建模技术建立了三维地形模型,在场景中使用光照、纹理映射技术,使图像具有较强真实感,并通过键盘,实现人机交互,实现了三维地形可视化。 相似文献