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物流产业中的活动主要是依靠物流网络采实现的,同时,物流产业的竞争又体现在物流企业的定价策略上,本文运用博弈论原理和方法,结合我国具体环境,建立了物流产业中非差异性的物流网络定价模型,在此基础上,对非差异性物流网络定价从经济学的角度进行了深入分析。最后,从政府的角度对物流产业的非差异性定价提出了建设性的建议。  相似文献   
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Usually transport systems, and roads in particular, are viewed as public goods. However, this is not always the case. In Sweden a large part of the road system is privately owned. Most of these privately owned roads are rural roads used by farmers and summer cottage owners, or used for forest transport. These roads are mainly provided by ownership associations.An important difference between public roads and these privately owned roads is that all investments- and maintenance decisions are made by the users themselves, who also have to pay the costs, whereas the usual case is that the owners/providers of a road-system are different agents than the users. Here the question is not how to charge the roads but how to split the costs of the roads among the users in an efficient and “fair” way.The motivation of this paper is the practical problem of how such an ownership association can divide the costs for the road network among the members in an efficient and “fair” way. The problem is treated from a game theoretical point of view, making use of the Shapley value. This means that the problem is associated with a game - a mathematical representation of the conflict situation. The Shapley value is a very important solution concept for cooperative games, like the game in this case. For games corresponding to this specific type of problems, it is shown that the Shapley value has excellent properties, such as beeing an element of the core, and beeing very easy to compute.  相似文献   
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文章以博弈论为理论基础,分析了养护施工总承包模式下业主与总承包商的博弈关系,提出了引导双方采用合理的策略以获得最大利益及保证工程产品达到较高质量水平的博弈对策,为养护施工总承包工程的管理和施工提供方法借鉴。  相似文献   
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Information and communications technologies (ICT) and future and emerging technologies (FET) are expected to revolutionize transportation in the next generation. Travelers’ behavioral adaptation is a key to their success. We discuss the notion of managing traffic congestion by enhancing cooperation in road networks enabled with ICT and FET. Cooperation is an emergent social state related to the dynamics and complexity of road traffic and reinforced learning. Game theory and research in behavioral economics show that cooperation can be leveraged to efficiently solve social dilemmas similar to traffic congestion. We review the applicability of behavioral economics and game theory concepts to route, mode and departure time choice problems. Beyond advancing theory, research on cooperation in the context of transportation is still in its infancy. We discuss state-of-the-art methodologies and their weaknesses and review the unexplored opportunities inherent in game-based methodologies. A behavioral-technological research agenda for FET is also discussed.  相似文献   
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本文在对传统规划布局方案评价方法存在的不足进行分析的基础上,提出运用博弈论对公交枢纽规划布局方案进行评价,并给出了博弈模型和算法,以期达到最优布局。  相似文献   
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纵观近百年来动画的发展过程,其每一次艺术上的飞跃,在某种程度上都有赖于科技发展的成就。特别是随着计算机技术在动画中的运用,更使动画获得了空前的普及和发展,使过去认为十分困难的表现形式变得容易,更是拓展了动画的表现形式和表现领域,使动画工作者轻易地进入了三维空间的世界。本文结合游戏美术的教学实践,对游戏场景雕塑制作进行了大胆的尝试。  相似文献   
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Vehicle-to-Vehicle communications provide the opportunity to create an internet of cars through the recent advances in communication technologies, processing power, and sensing technologies. A connected vehicle receives real-time information from surrounding vehicles; such information can improve drivers’ awareness about their surrounding traffic condition and lead to safer and more efficient driving maneuvers. Lane-changing behavior, as one of the most challenging driving maneuvers to understand and to predict, and a major source of congestion and collisions, can benefit from this additional information. This paper presents a lane-changing model based on a game-theoretical approach that endogenously accounts for the flow of information in a connected vehicular environment. A calibration approach based on the method of simulated moments is presented and a simplified version of the proposed framework is calibrated against NGSIM data. The prediction capability of the simplified model is validated. It is concluded the presented framework is capable of predicting lane-changing behavior with limitations that still need to be addressed. Finally, a simulation framework based on the fictitious play is proposed. The simulation results revealed that the presented lane-changing model provides a greater level of realism than a basic gap-acceptance model.  相似文献   
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This paper considers a supply chain in which a manufacturer produces and sells two types of green products in its direct channel under government interventions aiming to improve social welfare. There is a Stackelberg game between the two stakeholders. Our research derives the closed form solutions to the optimal tax, green degree and price for the products, and obtains the strategies for government and manufacturer under different environmental policies. By considering six scenarios, our models obtain the best choice from the comparison between the two cases in which the manufacturer determines its product green degree actively or accepts the green standard set by the government passively. Then, we conduct some sensitivity analyses and explore the scenario in which there is competition between green products and non-green products. The results of this research indicate that the government setting the product green standard and providing the manufacturer with a subsidy is significant.  相似文献   
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Agent-based modeling is used for simulating the actions and interactions of autonomous entities aiming to assessing their effects on the system as a whole. At an abstract level, an agent-based model (ABM) is a representation of the many simple agents and interactions among them. The decision making of the agents is based on the rules given to them. In an ABM, the model output is the result of internal decision-making and may differ with alteration in the decision path. On the contrary, with the set of rules embedded in agents, their behavior is modeled to take a ‘certain action’ in a ‘certain situation’. It suggests that the internal decision making behavior of agents is truly responsible for the model output and thus it cannot be ignored while validating ABMs. This research article focuses on the validating agents’ behavior by evaluating decision-making processes of agents. For this purpose, we propose a validation framework based on a participatory simulation game. Using this framework we engage a human player (i.e. a domain stakeholder) to allow us to collect information about choices and validate the behavior of an individual agent. A proof-of-concept game is developed for a city logistics ABM to test the framework.  相似文献   
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