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船舶轮机模拟器技术发展研究
引用本文:邓佳佳, 龚梅杰, 杜志鹏, 等. 沉浸式船舶机舱仿真交互系统的设计与实现[J]. 中国舰船研究, 2023, 18(5): 31–39. doi: 10.19693/j.issn.1673-3185.02875
作者姓名:邓佳佳  龚梅杰  杜志鹏  周泽麟  陈辉  肖文  管聪
作者单位:1.武汉理工大学 船海与能源动力工程学院,湖北 武汉 430063;2.江南造船(集团)有限责任公司 江南研究院,上海 201913
基金项目:国家重点研发计划资助项目(2019YFE0104600);国家自然科学基金资助项目(51909200)
摘    要:  目的  为改善传统船舶机舱仿真交互系统仿真形式单一、沉浸感和真实感较差的问题,设计并实现一种分为半实物(HIL)仿真和三维虚拟现实(VR)系统两个部分的新型沉浸式船舶机舱仿真交互系统。  方法  采用实时仿真技术,VR系统与HIL仿真系统基于5G网络融合,同时对沉浸式立体投影系统和多站位VR系统进行集成与数据整合。  结果  实现了整个系统的实时交互与协同操作和HIL与VR系统的系统状态实时同步;给出了VR系统内部的同步特性,实现了三维图像的实时同步,同时增加了多站位VR系统协同交互操作的功能。  结论  设计的新型沉浸式船舶机舱仿真交互系统在船舶智能运维管理和人员操作培训等方面具有指导意义。

关 键 词:半实物仿真  沉浸式虚拟现实  多站位虚拟现实  协同操作  实时交互
收稿时间:2022-04-26
修稿时间:2022-08-04

Development of marine turbine simulator technology
DENG J J, GONG M J, DU Z P, et al. Design and implementation of immersive interactive simulation system for ship engine room[J]. Chinese Journal of Ship Research, 2023, 18(5): 31–39. doi: 10.19693/j.issn.1673-3185.02875
Authors:DENG Jiajia  GONG Meijie  DU Zhipeng  Zhou Zelin  CHEN Hui  XIAO Wen  GUAN Cong
Affiliation:1.School of Naval Architecture, Ocean and Energy Power Engineering, Wuhan University of Technology, Wuhan 430063, China;2.Jiangnan Research Institute, Jiangnan Shipyard (Group) Co., Ltd., Shanghai 201913, China
Abstract:  Objectives  In order to solve the problems of the traditional interactive ship engine room simulation system such as its single simulation form and poor immersivity and realism, a new immersive interactive ship engine room simulation system is designed and implemented, divided into the hardware-in-the-loop (HIL)simulation system and 3D virtual reality (VR) system.  Methods  Real-time simulation technology is adopted to realize the real-time connection between the VR system and HIL simulation system through a high-speed network. At the same time, an immersive stereo projection system and multi-station VR system are combined and integrated with the data.  Results  This design realizes the real-time interaction and cooperative operation of the whole system, and the real-time synchronization of the system state between the HIL and VR systems. The internal synchronization characteristics of the VR system are given, and the real-time synchronization of 3D images is realized. Meanwhile, a collaborative interactive operation function of the multi-station VR system is added.  Conclusions  The new immersive interactive ship engine room simulation system proposed herein has guiding significance for ship operation and maintenance management and personnel operation training.
Keywords:hardware-in-the-loop simulation  immersive virtual reality  multi-station virtual reality  collaborative operation  real-time interaction
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