Abstract: | Abstract This paper deals with the solution of the non-steady state wheel-rail contact problem. Firstly, the existing models are analysed and it is concluded that none of them have the computational efficiency and/or accuracy characteristics required to be used in a railway simulation programme. Following this, a new solution is proposed to the problem that allows obtaining sufficiently accurate results with a relatively low computational cost. During the development of the proposed method it has been assumed that only one type of creepage is variable with respect to the time. Further work is necessary to extend it to more general cases. |