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游戏场景雕塑制作初探
引用本文:康家瑞.游戏场景雕塑制作初探[J].辽宁省交通高等专科学校学报,2012,14(2):32-34.
作者姓名:康家瑞
作者单位:吉林大学珠海学院,广东珠海,519000
摘    要:纵观近百年来动画的发展过程,其每一次艺术上的飞跃,在某种程度上都有赖于科技发展的成就。特别是随着计算机技术在动画中的运用,更使动画获得了空前的普及和发展,使过去认为十分困难的表现形式变得容易,更是拓展了动画的表现形式和表现领域,使动画工作者轻易地进入了三维空间的世界。本文结合游戏美术的教学实践,对游戏场景雕塑制作进行了大胆的尝试。

关 键 词:游戏场景雕塑  动画  制作

On the Game Scene Sculpture Making
KANG Jia-rui.On the Game Scene Sculpture Making[J].Journal of Liaoning Provincial College of Communications,2012,14(2):32-34.
Authors:KANG Jia-rui
Institution:KANG Jia-rui
Abstract:Through the observation of the development of the animation industry we can see,every leap of art depended on the development of science and technology achievements.Especially the application of computer technology in the animation,gave the animation an unprecedented popularity and development.It made some form of expression that used to be difficult to achieve much easier,and expand the expressing form and field of animation.Because of that,the animation creators can get in to the world of three-dimensional space easily now.This article regarded the practice of the art of the game teaching as part of the sentence,and made a bold attempt on making the game scene sculpture.
Keywords:Game Scene Sculpture  animation  Make
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