Abstract: | A fully three-dimensional, computationally inexpensive vehicular model is presented. In contrast to traditional rigid body models, the vehicle's sprung mass is modeled as a (nonlinearly) deformable body. The formulation of the equations of motion is based on a continuum theory known as the theory of a Cosserat point. These equations largely preserve the relative simplicity of rigid body dynamics but incorporate deformable features. The ease of computer implementation permits the simultaneous simulation of vehicle and collision dynamics of multiple vehicles and highway objects. In this paper, the theory of a Cosserat point is summarized and its general application to vehicle and collision dynamics is illustrated. A three-dimensional collision algorithm is discussed with emphasis on small closing velocities (negligible residual crush, elastic rebound). The novel model is compared to standard procedures. |