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991.
The main goal of crashworthiness is to ensure that vehicles are safer for occupants, cargo and other road or rail users. The crash analysis of vehicles involves structural impact and occupant biomechanics. The traditional approaches to crashworthiness not only do not take into account the full vehicle dynamics, but also uncouple the structural impact and the occupant biomechanics in the crash study. The most common strategy is to obtain an acceleration pulse from a vehicle structural impact analysis or experimental test, very often without taking into account the effect of suspensions in its dynamics, and afterwards feed this pulse into a rigid occupant compartment that contains models of passengers. Multibody dynamics is the most common methodology to build and analyse vehicle models for occupant biomechanics, vehicle dynamics and, with ever increasing popularity, structural crash analysis. In this work, the aspects of multibody modelling relevant to road and rail vehicles and to occupant biomechanical modelling are revised. Afterwards, it is shown how multibody models of vehicles and occupants are used in crash analysis. The more traditional aspects of vehicle dynamics are then introduced in the vehicle models in order to appraise their importance in the treatment of certain types of impact scenarios for which the crash outcome is sensitive to the relative orientation and alignment between vehicles. Through applications to the crashworthiness of road and of rail vehicles, selected problems are discussed and the need for coupled models of vehicle structures, suspension subsystems and occupants is emphasized.  相似文献   
992.
This paper addresses modelling, longitudinal control design and implementation for heavy-duty vehicles (HDVs). The challenging problems here are: (a) an HDV is mass dominant with low power to mass ratio; (b) They possess large actuator delay and actuator saturation. To reduce model mismatch, it is necessary to obtain a nonlinear model which is as simple as the control design method can handle and as complicated as necessary to capture the intrinsic vehicle dynamics. A second order nonlinear vehicle body dynamical model is adopted, which is feedback linearizable. Beside the vehicle dynamics, other main dynamical components along the power-train and drive-train are also modelled, which include turbocharged diesel engine, torque converter, transmission, transmission retarder, pneumatic brake and tyre. The braking system is the most challenging part for control design, which contains three parts: Jake (engine compression) brake, air brake and transmission retarder. The modelling for each is provided. The use of engine braking effect is new complementary to Jake (compression) brake for longitudinal control, which is united with Jake brake in modelling. The control structure can be divided into upper level and lower level. Upper level control uses sliding mode control to generate the desired torque from the desired vehicle acceleration. Lower level control is divided into two branches: (a) engine control: from positive desired torque to desired fuel rate (engine control) using a static engine mapping which basically captures the intrinsic dynamic performance of the turbo-charged diesel engine; (b) brake control: from desired negative torque to generate Jake brake cylinder number to be activated and ON/OFF time periods, applied pneumatic brake pressure and applied voltage of transmission retarder. Test results are also reported.  相似文献   
993.
CA7220红旗轿车装配ABS时,如按常规的真空排气加注制动液步骤对ABS进行操作,存在制动踏板发软、制动距离延长等问题。通过在原有的真空排气加注制动液工位加装ABS通讯控制器对上述问题加以解决,并对ABS通讯控制器的功能、硬件结构和软件系统加以介绍。  相似文献   
994.
汽车撞行人模拟计算研究   总被引:5,自引:1,他引:5  
陆秋明  黄世霖 《汽车工程》1999,21(3):177-183
用计算机模拟车撞行人运动过程具有十分重要的实际意义,本文从一个新的角度描述多体系统,建立了一种以刚体质心加速度和刚体角加速度为待解变量,以较间广义坐标为积分变量的多体系统动力学方法,以该方法为理论基础,开发了汽车碰撞人体运动响应三维模拟计算软件系统MUL3D。运用该软件系统对汽车撞行人运动响应进行了模拟计算,对比模拟计算结果,真实交通事故和著名的MADYMO软件计算结果,初步证实该方法和该软件系统  相似文献   
995.
车辆动力学控制的模拟   总被引:22,自引:0,他引:22  
程军 《汽车工程》1999,21(4):199-205,256
本文用模拟方法研究了车辆动力学控制系统。采用闭环的横摆角速度及车辆侧偏角控制,用它们之间的相平面分析确定控制策略。这一控制集成了基于滑移率控制的ABS系统,实施简单,鲁棒性强,模拟结果显示该系统能有效地改善车辆的动力学性能。  相似文献   
996.
选择性催化还原技术对氮氧化物脱除具有显著效果,是当前最广泛使用的脱硝处理技术。本文从介观角度出发,采用CFD方法建立了船用SCR脱硝系统的物理模型,分析了SCR脱硝系统的反应机理,并通过用户自定义函数将PI控制算法融合进介观系统模型中,摒弃传统控制模型中的均匀分布假设,实现了介观尺度上的非均匀喷氨控制。仿真测试结果表明:船用SCR脱硝系统的气体分布呈现严重非均匀性;融合介观尺度上PI控制算法后,不仅可改善系统的非均匀性,还可提高系统的整体脱硝率、降低系统的氨逃逸量。本研究为宏观控制与介观机理建模的融合提供了新的研究思路。  相似文献   
997.
文章将KdV、eKdV和MCC内孤立波理论应用到内孤立波数值模拟水槽入口速度条件计算,讨论内孤立波与浮式生产储卸油装置FPSO强非线性作用问题。结果表明,数值模拟所得FPSO内孤立波水平载荷、垂向载荷及力矩与实验结果相吻合,内孤立波载荷主要由波浪压差力、粘性压差力和摩擦力构成,粘性压差力很小,可以忽略;在水平载荷中,摩擦力较压差力约小一个量级,流体粘性的影响不可忽略;在垂向载荷中,摩擦力比压差力小很多,在分析时可以忽略流体粘性的影响。由于FPSO始终处于上层流体中,对内孤立波的模拟波形和其诱导流场的影响很小。波浪压差力可利用傅汝德-克雷洛夫公式基于动压力进行计算,而水平载荷中的摩擦力则需根据内孤立波诱导速度的切向分量对FPSO吃水湿表面求积分的方法进行计算。  相似文献   
998.
针对基于节点法的辅助汽轮机流体网络传统建模中,在动态过程中存在质量不平衡的问题,不能满足辅助汽轮机组变工况和故障工况特性研究的要求。本文提出了汽机流网一体化建模方法,依据质量守恒和能量守恒原理,采用可变出口导纳模拟不同背压下辅助汽轮机的流网运行情况。以某船舶汽轮燃油泵及其进出口蒸汽管网为研究对象,在MINIS环境下采用汽机流网一体化方法建立了其仿真模型。通过该方法下仿真结果与实际运行数据对比,验证了模型的准确性。仿真结果与传统模型仿真结果进行对比分析,表明了变工况和故障工况下汽机流网一体化模型具有更好的稳定性和动态适应性。  相似文献   
999.
In this study we will estimate the region of attraction (RoA) of the lateral dynamics of a nonlinear single-track vehicle model. The tyre forces are approximated using rational functions that are shown to capture the nonlinearities of tyre curves significantly better than polynomial functions. An existing sum-of-squares (SOS) programming algorithm for estimating regions of attraction is extended to accommodate the use of rational vector fields. This algorithm is then used to find an estimate of the RoA of the vehicle lateral dynamics. The influence of vehicle parameters and driving conditions on the stability region are studied. It is shown that SOS programming techniques can be used to approximate the stability region without resorting to numerical integration. The RoA estimate from the SOS algorithm is compared to the existing results in the literature. The proposed method is shown to obtain significantly better RoA estimates.  相似文献   
1000.
This paper presents the results of the International Benchmarking of Longitudinal Train Dynamics Simulators which involved participation of nine simulators (TABLDSS, UM, CRE-LTS, TDEAS, PoliTo, TsDyn, CARS, BODYSIM and VOCO) from six countries. Longitudinal train dynamics results and computing time of four simulation cases are presented and compared. The results show that all simulators had basic agreement in simulations of locomotive forces, resistance forces and track gradients. The major differences among different simulators lie in the draft gear models. TABLDSS, UM, CRE-LTS, TDEAS, TsDyn and CARS had general agreement in terms of the in-train forces; minor differences exist as reflections of draft gear model variations. In-train force oscillations were observed in VOCO due to the introduction of wheel–rail contact. In-train force instabilities were sometimes observed in PoliTo and BODYSIM due to the velocity controlled transitional characteristics which could have generated unreasonable transitional stiffness. Regarding computing time per train operational second, the following list is in order of increasing computing speed: VOCO, TsDyn, PoliTO, CARS, BODYSIM, UM, TDEAS, CRE-LTS and TABLDSS (fastest); all simulators except VOCO, TsDyn and PoliTo achieved faster speeds than real-time simulations. Similarly, regarding computing time per integration step, the computing speeds in order are: CRE-LTS, VOCO, CARS, TsDyn, UM, TABLDSS and TDEAS (fastest).  相似文献   
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